Uncanny Valley Effect
This is the most up to date version of this scale.
Construct Summary
The authors define the uncanny valley effect as:
“…cold, eerie feelings, associated with, but not equivalent to, fear, anxiety, and disgust, a loss of empathy, and avoidance behavior.” (p. 1)
Rating = 69%
Check? | Guideline Item |
---|---|
✓ | Is the construct defined? |
✓ | Does the final version of the items capture the construct as it has been defined by the authors? |
✓ | Is the item generation process discussed (e.g., literature review, Delphi method, crowd-sourcing)? |
✓ | Person to items 10:1 for the initial set of items? |
✓ | Did they perform an EFA, PCA, Rasch, or similar test to determine the item to factor relationship? |
✓ | Did they describe how they determined number of factors? |
✖ | Did they report the full initial set of items? |
✖ | Did they provide loadings (EFA) or item fits (Rasch) of all items? |
✓ | Is there a description of the item removal process (e.g., using infit/outfit, factor loading minimum value, or cross-loading values)? |
✓ | Did they list the final items included in the scale? |
✖ | Did they include a factor structure test (e.g., second EFA, CFA, DIF, test for unidimensionality when using Rasch, or similar)? |
✓ | Was a measure of reliability (e.g., Cronbach’s alpha, McDonalds Omega_h or Omega_t, Tarkkonen’s Rho) reported? |
✖ | Was a test of validity (e.g., predictive, concurrent, convergent, discriminant) reported? |
Comments CFA was not run on a new sample. Definition is ambiguous. Test of validity was an internal correlation between factors.
Reviewed by Experts ✓
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PAPER
Ho, C. C., & MacDorman, K. F. (2017). Measuring the uncanny valley effect: Refinements to indices for perceived humanness, attractiveness, and eeriness. International Journal of Social Robotics, 9, 129-139.
PDF of scale as well as instructions for administration and scoring are not readily available. Check the paper for more details or email hriscaledatabase@gmail.com to submit this information if you are the author of this scale.
Final Scale Items (18 total):
Items are semantic differential recorded at 7-point values ranging from -3 to +3. The eeriness factor is split into eerie and spine-tingling subfactors. Items with * are contained within the sub-factor spine-tingling.
Perceived Humanness
Without Definite Lifespan-Immortal
Synthetic-Real
Inanimate-Living
Mechanical Movement-Biological Movement
Human-made-Humanlike
Attractiveness
Messy-Sleek
Repulsive-Agreeable
Crude-Stylish
Ugly-Beautiful
Eeriness
Dull-Freak
Ordinary-Supernatural
Plain-Weird
Predictable-Eerie
Uninspiring-Spine-tingling*
Bland-Uncanny*
Boring-Shocking*
Predictable-Thrilling*
Unemotional-Hair-raising*